Jump Right In
Start Developing iOS Apps (Swift) is the perfect starting point for learning to create apps that run on iPhone and iPad. View this set of incremental lessons as a guided introduction to building your first app—including the tools, major concepts, and best practices that will ease your path.
Each lesson contains a tutorial and the conceptual information you need to complete it. The lessons build on each other, walking you through a step-by-step process of creating a simple, real-world iOS app.
As you make your way through the lessons and build the app, you'll learn about concepts in iOS app development, gain a deeper understanding of the Swift programming language, and familiarize yourself with the many valuable features of Xcode, Apple's integrated development environment (IDE).
While building and testing your app seems easy, you still need a Mac to build the app file for iOS devices. To develop iOS apps using the latest technologies described in these lessons, you need a Mac computer (macOS 10.11.5 or later) running the latest version of Xcode.
Do You Need a Mac to Develop Your iOS App? Not anymore, you just need a Virtual Machine and the right tips! You don't need an iPhone to develop iOS apps. You need a Mac for developing, considering you are developing a native app (Obj-C/Swift). But you need an iPhone to test your app before you upload it to. Buy a Mac (and iPhone — if you Don't Own One) — The First iOS Developer Step. To develop for iOS.
Prerequisites
Buy windows operating system for mac. In these lessons, it is assumed that you are familiar with the Swift programming language. You do not need to be a Swift master to complete the lessons, but you will get more out of the lessons if you can comfortably read and understand Swift code.
If you are not yet comfortable with Swift, complete the Learn to Code exercises in the Swift Playgrounds app. Alternatively, you can work through A Swift Tour from The Swift Programming Language (Swift 3). Both give you a solid foundation in the Swift programming language.
About the Lessons
Do You Need A Mac To Develop Iphone Apps
In these lessons, you'll be building a simple meal-tracking app called FoodTracker. This app shows a list of meals, including a meal name, rating, and photo. A user can add, remove, or edit a meal. To add a new meal or edit an existing one, users navigate to a different screen where they can specify a name, rating, and photo for a particular meal.
The lessons are each accompanied by an Xcode project file that shows an example of how your code and interface should look at the end of the lesson. After you go through a lesson, you can download the project and check your work against it.
If you need to refer to the concepts you've learned throughout the lessons, use the glossary to refresh your memory. Glossary terms are linked throughout the lessons.
Get the Tools
To develop iOS apps using the latest technologies described in these lessons, you need a Mac computer (macOS 10.11.5 or later) running the latest version of Xcode. Xcode includes all the features you need to design, develop, and debug an app. Xcode also contains the iOS SDK, which extends Xcode to include the tools, compilers, and frameworks you need specifically for iOS development.
Download the latest version of Xcode on your Mac free from the App Store.
To download the latest version of Xcode
Open the App Store app on your Mac (by default it's in the Dock).
In the search field in the top-right corner, type
Xcode
and press the Return key.The Xcode app shows up as the first search result.
Click Get and then click Install App.
Enter your Apple ID and password when prompted.
Xcode is downloaded into your
/Applications
directory.
Important
Do You Need A Mac To Develop Iphone Apps
In these lessons, you'll be building a simple meal-tracking app called FoodTracker. This app shows a list of meals, including a meal name, rating, and photo. A user can add, remove, or edit a meal. To add a new meal or edit an existing one, users navigate to a different screen where they can specify a name, rating, and photo for a particular meal.
The lessons are each accompanied by an Xcode project file that shows an example of how your code and interface should look at the end of the lesson. After you go through a lesson, you can download the project and check your work against it.
If you need to refer to the concepts you've learned throughout the lessons, use the glossary to refresh your memory. Glossary terms are linked throughout the lessons.
Get the Tools
To develop iOS apps using the latest technologies described in these lessons, you need a Mac computer (macOS 10.11.5 or later) running the latest version of Xcode. Xcode includes all the features you need to design, develop, and debug an app. Xcode also contains the iOS SDK, which extends Xcode to include the tools, compilers, and frameworks you need specifically for iOS development.
Download the latest version of Xcode on your Mac free from the App Store.
To download the latest version of Xcode
Open the App Store app on your Mac (by default it's in the Dock).
In the search field in the top-right corner, type
Xcode
and press the Return key.The Xcode app shows up as the first search result.
Click Get and then click Install App.
Enter your Apple ID and password when prompted.
Xcode is downloaded into your
/Applications
directory.
Important
The lessons were written using Xcode 8.1, iOS SDK 10, and Swift 3. Try to use these versions while working on the tutorials. If you are using a different version, your screen may look different than what is shown in the screenshots. You may also need to make changes to your code to get it to compile.
Let's get started!
Copyright © 2018 Apple Inc. All rights reserved. Terms of Use | Privacy Policy | Updated: 2016-12-08
There are multiple operating systems powering our mobile devices today. For both indie developers and large companies, there is a critical question that needs to be answered before development begins: what platform should be targeted first? For larger companies, with more resources, development can be done simultaneously for different platforms, while for smaller shops, it is a very critical question, which could determine the success or failure of the business.
In this article, we discuss seven reasons why we believe developers should develop apps for Android devices first, rather than iOS, Windows and/or Blackberry.
7. Portability
Native Android apps are developed using the Java programming language, and can easily be ported to other mobile operating systems like Blackberry, Symbian and Ubuntu. In addition, Android apps can also be ported easily to Chrome OS. Best mac for ux design. Not surprisingly, Microsoft has also announced that it will provide an easy method to port Android apps to Windows 10 devices.
Do I Need A Mac To Develop Iphone Apps
6. Android Studio
Android Studio is an excellent IDE, based on the equally excellent IntelliJ IDE. As the name suggests, Android Studio is an IDE designed and developed specifically for Android app development. It is blazingly fast and efficient, and you can setup a new Android project for different types of Android apps within seconds. When Android was launched, Android app development was done with Eclipse and the Android Developer Tools plugin. However, that changed with the release of Android Studio. Some key features include:
- Gradle-based build system
- Live-layout WYSIWYG Editor with real time app layout rendering
- Option to preview a layout on multiple screen configurations while editing
- Build variants and multiple apk file generation
- Lint tools (used to catch usability, performance, version compatibility and other issues)
- Supports developing Android Wear, TV and Auto apps
- Enables app integration with Google Cloud Platform (App Engine and Google Cloud Messaging)
5. Java
Java is a proven and powerful programming language, used on a wide range of devices and operating systems. Learning Java can open doors for other opportunities, including the ability to develop applications for other operating systems (Windows, Linux) and devices. Developing for iOS, on the other hand, requires that you learn one of Apple's development languages (Objective C or Swift). Both of these languages are really only used for Apple-centric development (iOS and OS X), and the skills needed to develop in these languages cannot be carried over to other operating systems. But to be fair, Apple has announced Swift will be open sourced, with Linux tools available before the end of the year.
4. Google Play Store
Apps deployed to the Google Play store are available for download by users within a few hours, compared to a few weeks for Apple's App Store. An app can literally be updated multiple times a day on the Google play store, in response to user complaints and/or issues, while on the App store, your app would have to pass through the same lengthy process whenever you submit an update and/or bug fix. For a new app or game that might need to be constantly and speedily refined and updated in response to user feedback, the Play Store is the perfect platform.
Another excellent feature of the Play Store is the ability to release an app as alpha and/or beta releases, which would be available only to members of a selected group of testers. With this, you can provide early access to a subset of users, and use their feedback to polish your app before finally releasing it to the general public. You can also perform a gradual/staged roll out of an update. With the staged rollout, you specify what percentage of users should get the update, and you can then monitor the feedback and crash reports before increasing the percentage of users to receive the update.
3. Low barrier of entry
To develop for iOS devices, a developer must use a Mac. However, Android app development can be done on Windows, Mac and Linux. Also, to register as a developer on the Apple App Store requires a yearly fee of $99, whereas to register as a developer on the Google Play Store requires a one time payment of $25. In plain terms, all a developer needs to begin developing and releasing Android apps is a $25 payment, and a computer, while for iOS, you will require a Mac and a $99 yearly subscription.
2. Profitability
The general consensus has always been that the iPhone is used by richer and more affluent users, and so, iPhone users are more likely to spend money on apps than Android users. This might have been true in the past, but not any more. In most app categories, Android apps have been found to be as profitable (even more profitable in some instances) as iPhone apps, both for initial app purchases and for in-app purchases. Also, with many apps using a free with ads model, as long as the ads are being shown to app users, the app generates income. According to DAU-UP, the average revenue per user for Android games was a measly 20% of that from iOS games in January 2014. By December 2014, the figure had spiked to 65%. In addition, advertising costs are generally lower on Android devices, which means that apps can advertise to more users on Android devices than users on iOS devices for the same amount.
1. Market share
This has to be the number one reason why indie developers should develop for Android first. According to IDC, Android absolutely dominated the number of smartphones shipped worldwide in the first three months of 2015, with 78% market share. The estimated total number of Android devices in the hands of consumers, as at December 2014, according to statista.com, lies north of 1.6 billion. This is a staggering amount, and a very large potential market of users. Compare this with an estimated 395 million iOS devices, and 46 million and 45 million Windows and Blackberry devices respectively. If you are designing an app (or game) for the general public, it makes economic sense to target the platform that would give you the greatest access to potential users.
For developers looking to maximize their chances of success, be it from a mobile game or niche app, targeting Android devices first can mean the difference between success and obscurity. Do you agree, or have another reason(s) for going Android first? Hit the comments and let us know.
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